The return null; is necessary since an exception may be caught,
however in such a case since we already checked if it was null (and
lets assume we know the class we are calling supports cloning) so we
know the try statement will never fail.
If you know details about the inputs involved in a way where you know the try
statement can never fail, what is the point of having it? Avoid the try
if you know for sure things are always going to succeed (though it is rare that you can be absolutely sure for the whole lifetime of your codebase).
In any case, the compiler unfortunately isn't a mind reader. It sees the function and its inputs, and given the information it has, it needs that return
statement at the bottom as you have it.
Is it bad practice to put in the extra return statement at the end
just to satisfy the syntax and avoid compile errors (with a comment
explaining it will not be reached), or is there a better way to code
something like this so that the extra return statement is unnecessary?
Quite the opposite, I'd suggest it's good practice to avoid any compiler warnings, e.g., even if that costs another line of code. Don't worry too much about line count here. Establish the reliability of the function through testing and then move on. Just pretending you could omit the return
statement, imagine coming back to that code a year later and then try to decide if that return
statement at the bottom is going to cause more confusion than some comment detailing the minutia of why it was omitted because of assumptions you can make about the input parameters. Most likely the return
statement is going to be easier to deal with.
That said, specifically about this part:
try {
return a.clone();
} catch (CloneNotSupportedException e) {
e.printStackTrace();
}
...
//cant be reached, in for syntax
return null;
I think there's something slightly odd with the exception-handling mindset here. You generally want to swallow exceptions at a site where you have something meaningful you can do in response.
You can think of try/catch
as a transaction mechanism. try
making these changes, if they fail and we branch into the catch
block, do this (whatever is in the catch
block) in response as part of the rollback and recovery process.
In this case, merely printing a stacktrace and then being forced to return null isn't exactly a transaction/recovery mindset. The code transfers the error-handling responsibility to all the code calling getClone
to manually check for failures. You might prefer to catch the CloneNotSupportedException
and translate it into another, more meaningful form of exception and throw that, but you don't want to simply swallow the exception and return a null in this case since this is not like a transaction-recovery site.
You'll end up leaking the responsibilities to the callers to manually check and deal with failure that way, when throwing an exception would avoid this.
It's like if you load a file, that's the high-level transaction. You might have a try/catch
there. During the process of trying
to load a file, you might clone objects. If there's a failure anywhere in this high-level operation (loading the file), you typically want to throw exceptions all the way back to this top-level transaction try/catch
block so that you can gracefully recover from a failure in loading a file (whether it's due to an error in cloning or anything else). So we generally don't want to just swallow up an exception in some granular place like this and then return a null, e.g., since that would defeat a lot of the value and purpose of exceptions. Instead we want to propagate exceptions all the way back to a site where we can meaningfully deal with it.