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I'm trying to create a windows application that can manage multiple mouses, with the feature of understanding which device is generating the input (something like Microsoft's Multimouse, but without a UI).

The problem is that I don't want to use a UI because this will be a plug-in for Unity3D so I have many limitations imposed from this.

I also thought about a parallel service that can talk with Unity, but in that case I would like to not block all the system to take mouses inputs. In this special case I have to manage 12 of these devices: AimTrak, that are recognized as a mouse input device. So does anyone have some idea about that how can do this without hacking them and rewriting their driver?

HoloLady
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1 Answers1

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Ok after 3 days of googleing things i have found a way to do this!!!! We have need to make a windows's system hook on user32.dll in order to catch all mouse inputs.