I've got Blueprint of my character where I spawn a bomb with a key. I try to limit number of bombs with NumOfBombs int variable. When bomb is spawned I subtract 1, when it explode after 2sec delay I add 1.
System is working if I wait those 2 secs. If I put within 2secs more than 1 bomb I get only +1 NumOfBombs.
Edit: Seems like it the same to my camera shake after delay. Maybe there can be just 1 delay at a time?
I use Unreal Engine 4.9.1