I am currently using Pixi.js and its built in Loader, as I peeked through the code, I notice I can load sounds as well. I am using different loader for Sound which is specifically built-in as well within SoundJS.
The problem is, I have to manage two different loaders to accomplish this. One for sound and another one texture.
I have my Pixi.js load sound files for me like this:
new PIXI.loaders.Loader()
.add("_assets/textures/p1_walk/Von.json")
.add("_assets/textures/p2_walk/Don.json")
.add("_assets/textures/p3_walk/Bon.json")
.add("_assets/textures/tiles.json")
.add("_assets/textures/textures.json")
//.add('bgm1' , '_assets/bgm/bgm.mp3')
.add('jump' , '_assets/sfx/jump.wav')
.add('pickupcoin' , '_assets/sfx/pickupcoin.wav')
.add('hit' , '_assets/sfx/hit.wav')
.add('hit1' , '_assets/sfx/hit1.wav')
.add('died' , '_assets/sfx/died.wav')
.on("progress" , function(loader , resource)
{
console.log("Finished loading : " + resource.name + " progress : " + loader.progress);
})
.once("complete" , function()
{
console.log("Finished loading assets");
//soundManifest = soundManifest.concat(
// [
// {id : "bgm1" , src : "_assets/bgm/bgm.mp3" }
// , {id : "jump" , src : "_assets/sfx/jump.wav" }
// , {id : "pickupcoin" , src : "_assets/sfx/pickupcoin.wav" }
// , {id : "hit" , src : "_assets/sfx/hit.wav" }
// , {id : "hit1" , src : "_assets/sfx/hit1.wav" }
// , {id : "died" , src : "_assets/sfx/died.wav" }
// ]);
//createjs.Sound.alternateExtensions = ['mp3' , 'ogg' , 'wav' ];
//createjs.Sound.addEventListener('fileload' , handleLoad);
//createjs.Sound.registerSounds(soundManifest);
SoundJS.play("jump");
loadingScene = new LoadingScene(renderer , screenSize);
})
.load();
Unfortunately, this won't work. Jump sound won't play. I don't know how to make SoundJS load/play already loaded sound by a completely different/unrelated loader.
I not sure what to do, how can I manage two separate loaders? The problem with my previous one is that the first loader was able to give me 0-100% progress which I sorely need so that I could use it in my progress bar. But, this is only for texture, I wanted to include Sounds in the percentage and decided maybe I could use only loader and make SoundJS load the files from there.
Is this possible at all?
Thanks!