I'm playing around with the GLPaint Example from Apple.
But I don't know how to create an effect which fades the already drawn stuff out. I created an example in Flash which shows the effect I'm looking for: http://staging.rwichmann.com/openglexample/
In Flash I'm drawing a texture on a BitmapData
and in every frame I'm adding a ColorTransform to the BitmapData
which fades out the old drawn data.
I guess there must be a similar solution in openGL. Something with the renderBuffer
or frameBuffer
but I didn't find any solution.
Do you have an idea, tip, hint?