i am trying to calculate the time passed in my libGDX application like this
float timeSpent= 0;
public void render(){
timeSpent = timeSpent + Gdx.graphics.getDeltaTime();
}
by the above code i feel like the time is almost passing double the normal rate
but if i get delta time directly from java's nano time method like this
float prevTime;
float timeSpent = 0;
public void show(){
prevTime = System.nanoTime();
}
public void render(){
float p = System.nanoTime();
timeSpent += (p-prevTime)/1000000000f;
prevTime = p;
}
it seems to work fine, i know that libgdx also get delta time from subtracting nano time method.
i am not able to figure out what am i doing wrong in the first method.
thank you