I'm trying to understand the different image asset resolutions in Xcode/iOS development and I can't seem to wrap my head around it.
I use sketch 3 to develop the images I use in my apps.
So let's say I have an art board set up at the iPhone 5 size. I've used this art board to create my images at the sizes I want them to be when displayed on an iPhone 5. Would I export these images as 1x or 2x?
I've read that the iPhone 5 and 6 use the @2x resolution but this is where I start getting confused. If I've created the images at the iPhone 5 dimensions would I really want to up the pixel count?
Any clarification would be much appreciated!