I'm currently following David Roonqvist's 3D Graphics with SceneKit book.
Chapter 5 deals with hit testing, no issues implementing it, but only deals with his testing from mouse events.
Now, I know my camera's orientation will ALWAYS intersect a certain geometry.
I need to obtain the texture coordinate of the intersecting point between the camera orientation and the geometry.
Any pointers as how to go about it? I've been looking all over without much success.
Any help is appreciated.