I have a simple easel.js
game, where I draw the background as:
b_color.graphics
.beginFill('#563767') //this color is rendered lighter.
.drawRect(0, 0, w, h);
background = new createjs.Container();
background.addChild(b_color);
Just drawing a rectangle with the same size as canvas size from 0,0.
The thing is that when I preview my canvas the color is not #563767
is #603f72
.
Can someone explain me why and how to fix this issue?