I am programming a game in Unity. I am trying to spawn a sphere in space everytime the user clicks the interface. I can spawn the spheres, but the spheres are always at coordinates of around (200,200, 0) and (400,400,0), but the spheres should be spawned at where the pointer is on the screen. It's my code below, can someone help? I am writing in C#:
using UnityEngine;
using System.Collections;
public class myscript : MonoBehaviour {
//initialize a circle
public GameObject Node;
public float cooldown = 1;
bool clicker;
float clicktime = 0;
GameObject node; //reference to the prefab
// Use this for initialization
void Start () {
}
//In everyframe you can
void Update () {
clicker = Input.GetMouseButtonDown(0); //obtaining the input
clicktime += Time.deltaTime;
}
//Check whether you can shoot
void FixedUpdate(){
if (clicker == true && clicktime >= cooldown) { //if the clicker is clicked and the previos clicking is done
SpawnCircle(); //spawn a circle
clicktime = 0; //reset timer
}
}
void SpawnCircle(){
//this creates a new game object
x = Input.mousePosition.x
y = Input.mousePosition.
node = GameObject.Instantiate (Node,Input.mousePosition,Quaternion.identity) as GameObject;
//settings that we initalize our object with
//node.transform.position = new Vector3(Input.mousePosition.x, Input.mousePosition.y,0);
}
}