I read a tutorial of how to implement Seek behavior of steering behavior.The link is here .And this is the graph to illustrate the algorithm:
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I know the velocity, force, acceleration are all vector. But how come "steering" in formular "steering = desired_velocity - current_velocity" becomes into a force rather than a velocity in this article? why does this make sense? Does it mean that we can mix them in one calculation? Does that mean that a velocity vector add or subtract another velocity vector can product a force vector? if not , why the result is called "force"? I know how the steering behaviors work in AI. The key point of achieving this is that we can sum up all the different steering forces together and get a result total force. This total force can be used in formular "a = F/m" to get the acceleration. After that , we can use this acceleration to calculate new position and velocity of object in game loop update. Based on my view , the "F" should be steering force , but I'm stucking on understanding the way to calculate it.