I think it's because when I multi-thread the client&server, the DataOutputStream
and DataInputStream
buffers I use get overwritten or something like that since the socket can only have 1 duplex connection.
Here's what I have for now:
Client Class in my client program:
public static void main(String args[]) throws UnknownHostException, IOException, InterruptedException {
for (int i=0;i<2;i++) //change limit on i to change number of threads
{
new Thread(new ClientHandler(i)).start();
}
Thread.sleep(10000);
ClientHandler class in my client program: (Sends a value to the server, the server will echo it back).
public class ClientHandler implements Runnable {
public int clientNumber;
public ClientHandler(int i){
this.clientNumber=i;
}
public void run() {
Socket socket = null;
try {
socket = new Socket("localhost",9990);
System.out.println("connected client number "+clientNumber);
DataOutputStream output = new DataOutputStream(socket.getOutputStream());
DataInputStream input = new DataInputStream(socket.getInputStream());
output.writeDouble((new Random()).nextDouble());
System.out.println(input.readDouble());
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}finally{
try {
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
Server Class in my server program:
ServerSocket socket = new ServerSocket(9990);
try {
while (true) {
Socket threadSocket = socket.accept();
new Thread(new ServerHandler(threadSocket)).start();
Thread.sleep(10000);
}
} catch (InterruptedException e) {
e.printStackTrace();
}
finally {
socket.close();
}
}
}
ServerHandler Class in my server program (receives value from client and echoes it back)
public class ServerHandler implements Runnable {
private Socket socket;
public ServerHandler(Socket socket) {
this.socket = socket;
}
public void run() {
while(true) {
try {
DataInputStream input = new DataInputStream(socket.getInputStream());
DataOutputStream output = new DataOutputStream(socket.getOutputStream());
double a = input.readDouble();
output.writeDouble(a);
}catch (IOException e){
e.printStackTrace();
}
}
}
So it's a pretty straight-forward implementation: create multiple threads of the client, and connect them to multiple threads of the server.
Everything works fine until the line:
double a = input.readDouble();
in my ServerHandler class.
I get an EOFException
I'm guessing it's because there can only be a single duplex connection between sockets. But if that's the case then how would I implement multi-threading of sockets at all?
So my question is: how can I get rid of the EOFException and allow myself to perform multi-threaded client-server socket interaction?
(preferably not changing much about my code because it's taken me a long time to get to this point).