I just bought the Apple Watch and I want to create a super simple game for it. It is simple enough to only use monochrome color scheme, but advanced enough to have an object moving in real-time.
I am trying to figure out how to position an object on my Apple Watch with Watch OS 2.
I want to place my object somewhere on the screen (anywhere I'd like to) but there are absolutely no way to do that, I think.
But, in the following library: https://github.com/shu223/watchOS-2-Sampler the developer can actually animate the alignment of the image so I guess that itself suggests it should be possible to somehow specify a point of where to position an object. And the animation is pretty smooth as well.
I have tried to generate frames on-the-fly CGContext
which uses Quartz 2D
, but it's way too slow and the app on my Apple Watch just crashes.
I don't necessarily think that the watch itself is too weak, but some clever programming should solve my problem, but I just cant figure out how to do it.