I am trying to do some basic drawing with skia. Since I'm working on grayscale images I want to use the corresponding color type. The minimal Example I want to use is:
int main(int argc, char * const argv[])
{
int width = 1000;
int heigth = 1000;
float linewidth = 10.0f;
SkImageInfo info = SkImageInfo::Make(
width,
heigth,
SkColorType::kAlpha_8_SkColorType,
SkAlphaType::kPremul_SkAlphaType
);
SkBitmap img;
img.allocPixels(info);
SkCanvas canvas(img);
canvas.drawColor(SK_ColorBLACK);
SkPaint paint;
paint.setColor(SK_ColorWHITE);
paint.setAlpha(255);
paint.setAntiAlias(false);
paint.setStrokeWidth(linewidth);
paint.setStyle(SkPaint::kStroke_Style);
canvas.drawCircle(500.0f, 500.0f, 100.0f, paint);
bool success = SkImageEncoder::EncodeFile("B:\\img.png", img,
SkImageEncoder::kPNG_Type, 100);
return 0;
}
But the saved image does not contain the circle that was drawn. If I replace kAlpha_8_SkColorType
with kN32_SkColorType
I get the expected result. How can I draw the circle onto a 8 bit grayscale image? I'm working with Visual Studio 2013 on a 64bit Windows machine.