Can I still build and publish an iOS application which has bitcode disabled, even if I have one or more libraries which have bitcode?
Not all my libraries I depend on support bitcode yet. But I have read on certain forums that you cannot have bitcode disabled for your iOS target if some of your libraries have bitcode.
What if I am targeting both iOS and watchOS? I understand that you can selectively enable bitcode for watchOS (in fact it's required) and disable for the iOS target, but what about in the case of a mix of libraries?
Thanks