I'm having trouble signing up users through Parse in my Unity app. In the editor, everything works as expected, but once I build it to the WebGL platform, I have a problem.
When I call SignUpAsync()
on a user, it is correctly setting up the user as intended on the Parse server and also sending the user email verifications (because I have it set to do so), however the actual task from the app does not receive any callback from Parse about its completion. In other words, task.IsCompleted
is never set to true, no matter how long I wait. No errors are being thrown, and if I attempt to log in with the same credentials afterwards, it works. But there is still no way for the app to know that it's done signing up.
I don't know if this is a bug with Parse or its connection to WebGL, or if it's somewhere on my server. Does anyone have any ideas for things to check?