I believe what I am looking to create is a service that listens to a specific port, and when data is sent to that port, it sends off that data to another script for processing.
For some reason though, the service times out when I try to start it. My logs tells me TcpClient client = server.AcceptTcpClient();
is where it is stopping (actually, it is getting stuck on 'starting' in Services).
Since I have no experience with C#, making services, or working with servers in this manner, the code is pretty much just what I found online.
The OnStart method looks like this.
protected override void OnStart(string[] args)
{
try
{
TcpListener server = null;
// Set the TcpListener on port 13000.
Int32 port = 1234;
IPAddress localAddr = IPAddress.Parse("127.0.0.1");
// TcpListener server = new TcpListener(port);
server = new TcpListener(localAddr, port);
// Start listening for client requests.
server.Start();
// Buffer for reading data
Byte[] bytes = new Byte[256];
String data = null;
// Enter the listening loop.
while (true)
{
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
data = null;
// Get a stream object for reading and writing
NetworkStream stream = client.GetStream();
int i;
// Loop to receive all the data sent by the client.
while ((i = stream.Read(bytes, 0, bytes.Length)) != 0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
// Process the data sent by the client.
data = data.ToUpper();
byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);
// Send back a response.
stream.Write(msg, 0, msg.Length);
}
// Shutdown and end connection
client.Close();
}
}
catch (SocketException e)
{
}
finally
{
}
}