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Recently the iOS part of ROBOVM project started crashing on 32bit devices similar like it was in the past ( Can't run RealTimeRoom Google-Play-Games iOS ButtonClicker2000 sample on real device).

At that time the problem was in sdk itself. And crash was showing up with log message

"INFO: Token expired.  Refreshing."

Now crashing on the same place in UI quickmatching process. The difference this time is in the log. There I see:

INFO: Auth operation started: SIGN IN
INFO: Auth operation SIGN IN finished with status VALID
VERBOSE: Automatically seeded snapshot cache.
VERBOSE: Automatically seeded achievement cache.
VERBOSE: Automatically seeded event cache.
INFO: Connect with retry.getRetryAuthToken(): 1
INFO: Token expired.  Refreshing.
VERBOSE: Auth token refresh returned without error.
INFO: Trying to connect with returned auth token.

Have someone faced this problem? Any help is very appreciated.

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  • I am seeing this exact problem when trying to follow the Google Play Games Services C++ guide and running on iOS. :( `INFO: Connect with retry.getRetryAuthToken(): 1` `INFO: Token expired. Refreshing.` `Trying to refresh token; old token is: <...>` `VERBOSE: Kicking off refresh request to main thread now.` `VERBOSE: Waiting for refresh request to return now.` `Auth updated! ... maybe. New token is: <...>` `VERBOSE: Refresh request returned.` `Token refresh success!` `VERBOSE: Different token! Refresh successful!` `INFO: Trying to connect with returned auth token.` – NHDaly Nov 20 '15 at 12:06
  • Having same problem. Could you solve it ? – Çağatay Kaya Nov 30 '15 at 22:45
  • Hi, Çağatay Kaya follow https://github.com/playgameservices/ios-basic-samples/issues/1#issuecomment-147513707. – E A Dec 06 '15 at 10:11

1 Answers1

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This issue has been resolved with new version of GPGS c++ SDK. https://developers.google.com/games/services/downloads/sdks

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