As others mentioned, you need to set AutoScroll
to true. But then, anytime you add or remove a bitmap (or at the beginning if they are fixed), you need to set the AutoScrollMinSize
height using the formula bitmapCount * bitmapHeight
. Also in your paint handler you need to consider the AutoScrollPosition.Y
property.
Here is a small example of the concept in action:
using System;
using System.Drawing;
using System.Windows.Forms;
namespace Tests
{
static class Program
{
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
var form = new Form();
var panel = new Panel { Dock = DockStyle.Fill, Parent = form };
// Setting the AutoScrollMinSize
int bitmapCount = 10;
int bitmapHeight = 200;
panel.AutoScrollMinSize = new Size(0, bitmapCount * bitmapHeight);
panel.Paint += (sender, e) =>
{
// Considering the AutoScrollPosition.Y
int offsetY = panel.AutoScrollPosition.Y;
var state = offsetY != 0 ? e.Graphics.Save() : null;
if (offsetY != 0) e.Graphics.TranslateTransform(0, offsetY);
var rect = new Rectangle(0, 0, panel.ClientSize.Width, bitmapHeight);
var sf = new StringFormat(StringFormat.GenericTypographic) { Alignment = StringAlignment.Center, LineAlignment = StringAlignment.Center };
for (int i = 0; i < bitmapCount; i++)
{
// Your bitmap drawing goes here
e.Graphics.FillRectangle(Brushes.Yellow, rect);
e.Graphics.DrawRectangle(Pens.Red, rect);
e.Graphics.DrawString("Bitmap #" + (i + 1), panel.Font, Brushes.Blue, rect, sf);
rect.Y += bitmapHeight;
}
if (state != null) e.Graphics.Restore(state);
};
Application.Run(form);
}
}
}
EDIT: As LarsTech correctly mentioned in the comments, you don't really need to set AutoScroll
property in this case. All other remains the same.