I am working on a small project (just for fun) that allows me to display the frequencies played back in my current audio buffer.
The plan is:
The thread that is executing the WaveOutPlayer.ThreadProc()
method keeps playing and refilling two audio buffers. While the first buffer is playing, the second buffer gets refilled and vice versa. To be sure that one buffer does not start playing before the other one stopped playback, I use the WaitOne()
method. After the buffer's audio data has beed played back by the WaveOut
device, the buffer's OnCompleted()
method is called. This method cancels the waiting.
The playback itself starts, but it is very choppy.
Could anyone tell me why this happens?
The Visual Studio
project is located at http://www.pour-toujours.net/lowlevelaudio.zip
(currently, only 16-bit, Stereo, 44,1kHz uncompressed wav is supported.)
Here goes some of my code that seems to be relevant:
using System;
using System.Threading;
using System.Runtime.InteropServices;
using System.Collections;
using System.Linq;
namespace LowLevelAudio
{
internal class WaveOutHelper
{
public static void Try(int err)
{
if (err != WaveNative.MMSYSERR_NOERROR)
throw new Exception(err.ToString());
}
}
public delegate void BufferFillEventHandler(IntPtr data, int size);
public class WaveOutBuffer : IDisposable
{
private AutoResetEvent m_PlayEvent = new AutoResetEvent(false);
private IntPtr m_WaveOut;
private int m_buffersize;
private static byte[] m_samples;
private static double[] m_fftsamples;
private WaveNative.WaveHdr m_Header;
private byte[] m_HeaderData;
private GCHandle m_HeaderHandle;
private GCHandle m_HeaderDataHandle;
private WaveFormat m_waveformat;
private double[] m_fftOccurances;
private double[] m_fftHertzlist;
private bool m_Playing;
public int ID
{
get; set;
}
internal static void WaveOutProc(IntPtr hdrvr, int uMsg, int dwUser, ref WaveNative.WaveHdr wavhdr, int dwParam2)
{
if (uMsg == WaveNative.MM_WOM_DONE)
{
try
{
GCHandle h = (GCHandle)wavhdr.dwUser;
WaveOutBuffer buf = (WaveOutBuffer)h.Target;
buf.OnPlayCompleted();
}
catch(Exception ex)
{
Console.WriteLine("Exception: " + ex.Message);
}
}
}
public WaveOutBuffer(IntPtr waveOutHandle, int size, WaveFormat format)
{
m_WaveOut = waveOutHandle;
m_waveformat = format;
m_HeaderHandle = GCHandle.Alloc(m_Header, GCHandleType.Pinned);
m_Header.dwUser = (IntPtr)GCHandle.Alloc(this);
m_HeaderData = new byte[size];
m_HeaderDataHandle = GCHandle.Alloc(m_HeaderData, GCHandleType.Pinned);
m_Header.lpData = m_HeaderDataHandle.AddrOfPinnedObject();
m_Header.dwBufferLength = size;
m_buffersize = size;
m_samples = new byte[m_buffersize];
WaveOutHelper.Try(WaveNative.waveOutPrepareHeader(m_WaveOut, ref m_Header, Marshal.SizeOf(m_Header)));
}
~WaveOutBuffer()
{
Dispose();
}
public int Size
{
get { return m_Header.dwBufferLength; }
}
public IntPtr Data
{
get { return m_Header.lpData; }
}
public void Dispose()
{
if (m_Header.lpData != IntPtr.Zero)
{
WaveNative.waveOutUnprepareHeader(m_WaveOut, ref m_Header, Marshal.SizeOf(m_Header));
m_HeaderHandle.Free();
m_Header.lpData = IntPtr.Zero;
}
m_PlayEvent.Close();
if (m_HeaderDataHandle.IsAllocated)
m_HeaderDataHandle.Free();
}
public bool Play()
{
lock(this) // works, but has to be fine tuned... (to do)
{
m_PlayEvent.Reset();
m_Playing = WaveNative.waveOutWrite(m_WaveOut, ref m_Header, Marshal.SizeOf(m_Header)) == WaveNative.MMSYSERR_NOERROR;
if (!m_Playing)
throw new Exception("test exception");
return m_Playing;
}
}
public void WaitForMe()
{
Console.WriteLine(this.ID + " WaitFor()");
if (m_Playing)
{
m_Playing = m_PlayEvent.WaitOne();
}
else
{
m_Playing = false;
}
}
public void OnPlayCompleted()
{
Console.WriteLine(this.ID + " OnCompleted()");
m_PlayEvent.Set();
m_Playing = false;
}
}
public class WaveOutPlayer : IDisposable
{
private IntPtr m_WaveOut;
private WaveOutBuffer[] m_bufferlist;
private Thread m_Thread;
private BufferFillEventHandler m_FillProc;
private bool m_Finished;
private byte m_zero;
private int m_buffercount = 0;
private int m_buffersize = 0;
private WaveFormat m_waveformat;
private WaveNative.WaveDelegate m_BufferProc = new WaveNative.WaveDelegate(WaveOutBuffer.WaveOutProc);
public static int DeviceCount
{
get { return WaveNative.waveOutGetNumDevs(); }
}
public WaveOutPlayer(int device, WaveFormat format, int bufferSize, BufferFillEventHandler fillProc)
{
m_zero = format.wBitsPerSample == 8 ? (byte)128 : (byte)0;
m_FillProc = fillProc;
m_buffercount = 2;
m_buffersize = bufferSize;
m_waveformat = format;
WaveOutHelper.Try(WaveNative.waveOutOpen(out m_WaveOut, device, format, m_BufferProc, 0, WaveNative.CALLBACK_FUNCTION));
AllocateBuffers(bufferSize, m_buffercount, format);
m_Thread = new Thread(new ThreadStart(ThreadProc));
m_Thread.Start();
}
~WaveOutPlayer()
{
Dispose();
}
public void Dispose()
{
if (m_Thread != null)
{
try
{
m_Finished = true;
if (m_WaveOut != IntPtr.Zero)
WaveNative.waveOutReset(m_WaveOut);
m_Thread.Join();
m_FillProc = null;
FreeBuffers();
if (m_WaveOut != IntPtr.Zero)
WaveNative.waveOutClose(m_WaveOut);
}
finally
{
m_Thread = null;
m_WaveOut = IntPtr.Zero;
}
}
}
private void ThreadProc()
{
WaveOutBuffer b0 = m_bufferlist[0];
WaveOutBuffer b1 = m_bufferlist[1];
MainForm form = Program.getUI();
bool s = true;
m_FillProc(b0.Data, b0.Size);
while (!m_Finished)
{
if (s)
{
Console.WriteLine("-------------------------");
Console.WriteLine("Playing b0, filling b1");
b0.Play();
m_FillProc(b1.Data, b1.Size);
form.paintEqualizer(b0);
Console.WriteLine("callng waitFor on b0");
b0.WaitForMe();
}
else
{
Console.WriteLine("-------------------------");
Console.WriteLine("Playing b1, filling b0");
b1.Play();
m_FillProc(b0.Data, b0.Size);
form.paintEqualizer(b1);
Console.WriteLine("callng waitFor on b1");
b1.WaitForMe();
}
s = !s;
}
}
private void AllocateBuffers(int bufferSize, int bufferCount, WaveFormat format)
{
FreeBuffers();
m_bufferlist = new WaveOutBuffer[m_buffercount];
if (bufferCount > 0)
{
for (int i = 0; i < m_buffercount; i++)
{
m_bufferlist[i] = new WaveOutBuffer(m_WaveOut, bufferSize, format);
m_bufferlist[i].ID = i;
}
}
}
private void FreeBuffers()
{
if (m_bufferlist != null)
{
foreach (WaveOutBuffer currentBuffer in m_bufferlist)
{
if (currentBuffer != null)
{
currentBuffer.Dispose();
}
}
}
}
}
}