If you're using Alamofire
in your application, you can use it's NetworkReachabilityManager.swift
class to listen for network's connectivity.
This is the piece of code.
@discardableResult
open func startListening(onQueue queue: DispatchQueue = .main,
onUpdatePerforming listener: @escaping Listener) -> Bool {
stopListening()
$mutableState.write { state in
state.listenerQueue = queue
state.listener = listener
}
var context = SCNetworkReachabilityContext(version: 0,
info: Unmanaged.passUnretained(self).toOpaque(),
retain: nil,
release: nil,
copyDescription: nil)
let callback: SCNetworkReachabilityCallBack = { _, flags, info in
guard let info = info else { return }
let instance = Unmanaged<NetworkReachabilityManager>.fromOpaque(info).takeUnretainedValue()
instance.notifyListener(flags)
}
let queueAdded = SCNetworkReachabilitySetDispatchQueue(reachability, reachabilityQueue)
let callbackAdded = SCNetworkReachabilitySetCallback(reachability, callback, &context)
// Manually call listener to give initial state, since the framework may not.
if let currentFlags = flags {
reachabilityQueue.async {
self.notifyListener(currentFlags)
}
}
return callbackAdded && queueAdded
}
/// Stops listening for changes in network reachability status.
open func stopListening() {
SCNetworkReachabilitySetCallback(reachability, nil, nil)
SCNetworkReachabilitySetDispatchQueue(reachability, nil)
$mutableState.write { state in
state.listener = nil
state.listenerQueue = nil
state.previousStatus = nil
}
}
You can also use Apple's SCNetworkReachbility
class instead.