I've recently been working with MonoGame's content pipeline importing custom *.fbx models. I was hoping for some insight as to why the models I'm rendering in the 3D world are being skewed, and if there is a possible fix.
Skewed model Image in MonoGame.
An update: I've been researching other forums and I finally found some more information. There is a post on the gamedev.stackexchange website that has me to believe this is my problem. If I find a way around it, I'll post another update.