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I've recently been working with MonoGame's content pipeline importing custom *.fbx models. I was hoping for some insight as to why the models I'm rendering in the 3D world are being skewed, and if there is a possible fix.

Skewed model Image in MonoGame.

An update: I've been researching other forums and I finally found some more information. There is a post on the gamedev.stackexchange website that has me to believe this is my problem. If I find a way around it, I'll post another update.

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nate6631
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1 Answers1

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I have done some tests with XNA and MonoGame side by side. They are the same exact *.xnb file. I attempted to compile it with the MonoGame Pipleline tool. The one I used in both examples is from the XNA compiler. Hope this helps others.

nate6631
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