The recent Xcode update has completely annihilated my app. To take things further, debugging any issues is impossible because sometimes it works correctly, and sometimes it doesn't.
For example: sometimes when I run my app, the textures and labels will load properly. Other times, one will load in front of the other. Same goes with labels.
All I can gather from that is that it is not a problem with my code, but a problem with the update. I did the syntax changes that they suggested when I first installed the program but to no avail.
The only hints I have are some strangle console messages I get after running the app:
Error loading /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib: dlopen(/System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib, 262): no suitable image found.
Did find: /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib: mach-o, but not built for iOS simulatorCannot find function pointer IOHIDLibFactory for factory 13AA9C44-6F1B-11D4-907C-0005028F18D5 in CFBundle/CFPlugIn 0x7ffe99729c20 (bundle, not loaded)
I have researched these and apparently they are harmless error messages.
My question is: how can I get my textures to render properly again? Why is Xcode reading it in a different order each time?