I have a Point object that just has an x and y, and I have a Heap data structure that looks like so:
class MaxHeap{
public Point[] heap;
public int size;
public int maxsize;
public MaxHeap(int maxsize){
this.maxsize = maxsize;
this.size = 0;
heap = new Point[this.maxsize+1];
heap[0] = new Point(-1,-1); //Heap is empty
}
public int parent(int pos){
return pos /2;
}
public int leftChild(int pos){
return (2 * pos);
}
public int rightChild(int pos){
return (2 * pos) +1;
}
public boolean isLeaf(int pos){
if (pos >= (size / 2) && pos <= size){
return true;
}
return false;
}
public void swap (int fpos, int spos){
Point tmp;
tmp = heap[fpos];
heap[fpos] = heap[spos];
heap[spos] = tmp;
}
public void maxHeapify(int pos){
if (!isLeaf(pos)){
if (heap[pos].getY() < heap[leftChild(pos)].getY() || heap[pos].getY() < heap[rightChild(pos)].getY()){
swap(pos, leftChild(pos));
maxHeapify(leftChild(pos));
}
else{
swap(pos, rightChild(pos));
maxHeapify(rightChild(pos));
}
}
}
public void insert (Point p){
heap[++size] = p;
int current = size;
while (heap[current].getY() > heap[parent(current)].getY()){
swap(current, parent(current));
current = parent(current);
}
}
I am trying to implement a way to remove any Point from the Heap, instead of the traditional remove where it just removes the top. I'm not entirely sure how to go about doing this. I was thinking I could store the index of the Point in the heap inside of the Point. I'm not sure if this would help or not.