B-spline surfaces are naturally bounded. So when you say B-spline surface without any boundary, I think you are talking about untrimmed B-spline surfaces and what you want to do is to be able to draw trimmed B-spline surfaces.
Drawing a surface typically involves tessellation, which turns a continuous surface into a triangle mesh consist of many small triangles. Therefore you will need to do the following:
- Find the surface parameter curve (SP curve) of the boundary curves. The SP curve is a 2D curve defined on the parametric domain of the B-spline surface.
- Tessellate the 2D region on the parametric domain enclosed by all SP-curves.
- Map the 2D tessellation on parametric domain back to 3D space to find the 3D triangle mesh.
Step 1 and step 2 are both non-trivial. So, indeed this will be a large task if you don't have any 3D library at your disposal and have to implement everything by yourself.