When I increase the size of a bitmap by (for example) ...
bitmap.Width := bitmap.Width + 30;
... do I have any control of what the right-hand 30 pixels get filled with, or do I just assume they're uninitialized
Similarly if I change PixelFormat
from pf24bit
to pf32bit
, can I control what the alpha bytes are initialized with?
Embarrasingly newbie question, but my google-fu has failed me. :)