I'm trying to port some iOS code for a Mac app. My code is as follows:
func innerRing() {
let innerRing = CAShapeLayer()
let circleRadius: CGFloat = 105.0
innerRing.frame = InnerRingView.bounds
func circleFrame() -> CGRect {
var circleFrame = CGRect(x: 0, y: 0, width: 2*circleRadius, height: 2*circleRadius)
circleFrame.origin.x = CGRectGetMidX(InnerRingView.bounds) - CGRectGetMidX(circleFrame)
circleFrame.origin.y = CGRectGetMidY(InnerRingView.bounds) - CGRectGetMidY(circleFrame)
return circleFrame
}
innerRing.path = UIBezierPath(ovalInRect: circleFrame()).CGPath
innerRing.lineWidth = 3.0
innerRing.strokeStart = 0.0
innerRing.strokeEnd = 1.0
innerRing.fillColor = UIColor.clearColor().CGColor
innerRing.strokeColor = UIColor(red: 147.0/255.0, green: 184.0/255.0, blue: 255.0/255.0, alpha: 1.0).CGColor
InnerRingView.layer.addSublayer(innerRing)
}
This code works very well, especially for adjusting the fill color, stroke color, and stroke start/end.
In my Mac app, I am effectively trying to use the same code, but apply it to an NSImageView
(I want it to be able to appear on each row of a table, and I will adjust certain parameters (such as color) based on what that row details.
Could anyone assist with guidance on adding this simple circle to an NSImageView
?