So Currently, our Key class can only produce white keys. This is because I have hard-coded the file names of the key images ("white-key.png" and "white-key-down.png"). How do I use abstraction to modify the Key class so that it can show either white or black keys?
import greenfoot.*; // (World, Actor, GreenfootImage, and Greenfoot)
public class Key extends Actor
{
private boolean isDown;
private String key;
private String sound;
/**
* Create a new key.
*/
public Key(String keyName, String soundFile)
{
key = keyName;
sound = soundFile;
}
/**
* Do the action for this key.
*/
public void act()
{
if ( !isDown && Greenfoot.isKeyDown(key))
{
play();
setImage("white-key-down.png");
isDown = true;
}
if ( isDown && !Greenfoot.isKeyDown(key))
{
setImage("white-key.png");
isDown = false;
}
}
/**
* Play the note of this key.
*/
public void play()
{
Greenfoot.playSound(sound);
}
}