i have drawn two semitransparent circles which intersect each other. I have found that the intersection region is deeper in color than other regions. is there any way to make the whole shape as one semitransparent color (color shouldn't be deeper in one area than others)?
is it possible to send me any sample code to solve the problem?
right now in the draw method, i am using the following code:
spriteBatch.Begin(SpriteBlendMode.AlphaBlend);
spriteBatch.Draw(textureCircle1, spritePositionCircle1, new Color(255, 255, 255, (int)(150)));
spriteBatch.Draw(textureCircle2, spritePositionCircle2, new Color(255, 255, 255, (int)(150)));
spriteBatch.End();
base.Draw(gameTime);