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I'm developing a game that requires a decent amount of memory. I've optimized it for basically every iOS device that can run 8.0+, except for the iPads with 512MB of RAM. Do I have to support the iPad mini, or could I write a disclaimer stating that it won't run that device. Or is there some way that I can half the size of every image that is loaded by code? What is the best way to go about this?

rmaddy
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Jaun7707
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