I wonder... what is the actual difference if you create a function that has a simple socket parameter and you do your basic instructions inside that function like setting different option to that socket (setsockopt()
) and after the functions exist it will remain the option? Or should I make that parameter pointer to that socket in order to keep the actual changes that will happen to the socket.
sctp_enable_events( int socket, int ev_mask )
{
struct sctp_event_subscribe ev;
bzero(&ev, sizeof(ev));
if (ev_mask & SCTP_SNDRCV_INFO_EV)
ev.sctp_data_io_event = 1;
/*code */
if (setsockopt(socket,
IPPROTO_SCTP,
SCTP_EVENTS,
SCTP_SET_EVENTS,
(const char*)&ev,
sizeof(ev)) != 0 ) {
fprintf(where,
"sctp_enable_event: could not set sctp events errno %d\n",
errno);
fflush(where);
exit(1);
}
}
Or like this?
sctp_enable_events( int *socket, int ev_mask, struct sctp_event_subscribe *ev )
{
if (ev_mask & SCTP_SNDRCV_INFO_EV)
ev->sctp_data_io_event = 1;
/*code */
if (setsockopt(*socket,
IPPROTO_SCTP,
SCTP_EVENTS,
SCTP_SET_EVENTS,
ev,
sizeof(*ev)) != 0 ) {
fprintf(where,
"sctp_enable_event: could not set sctp events errno %d\n",
errno);
fflush(where);
exit(1);
}
}
I know by passing pointer to struct,int,char etc. you cand modify the values after the function executes and without a pointer the modification will remain local in that function only ,but it will not change it globally.
But how with the setsockopt
function?