I used the latest Unity 4 with UnityScript (didn’t want to upgrade to Unity 5 before releasing the game, just to avoid complications). Unfortunately, I had to upgrade to iOS 9 and to Xcode 7. The game was built in Unity then opened in Xcode, however during deployment on iPhone I started getting error:
clang: error: linker command failed with exit code 1 (use -v to see invocation)
After upgrading to Unity 5, Xcode deployment to phone works, however on the phone I’m not able to load another scene by clicking on GUI button or with timing, it just doesn’t load, however works in the Unity editor.
Is there something wrong with Application.LoadLevel (“NewScene"); or perhaps something else needs to be done or done differently?
Also, for some reason, rotation of the object stopped working in Unity5 (even in editor)
transform.Translate(Vector3.left GameManager.speed/12 Time.deltaTime, Space.World);
GetComponent.().angularVelocity = direction * 500;
Is there anything can be done to fix both issues? Or perhaps I need to downgrade to Unity 4, then how do I fix Xcode error (above)?