Hi I have a custom class, Ship, that has a property 'Parrent' that is an SKNode. When the class is initialized a bunch of nodes are added to that 'Parrent' making up the appearance of the class ship. 'Ship' has a method 'Explode' that shoots all of the nodes in different directions. This part works great, on to my issue.
I am trying to get the Ships to explode when I touch them, but I am having trouble passing which 'Ship' is to explode. Right now when I touch I use nodeAtPoint but this only gets me one of the appearance nodes. From there I need a way to go up a parent to 'Parrent' node and then from there up to Ship object as a whole.
AKA touch->nodeAtPoint->Appearance node->.parrent->'Parrent'->(get stuck here)->Ship->Ship.explode
I hope what is I am trying to accomplish makes sense, thanks for any help.
Ship class:
class Ship: NSObject {
var Position: CGPoint!
var Scene: SKNode!
var Parrent = SKNode();
let Parts = [
SKSpriteNode(imageNamed: "Ship/Ship1.png"),
SKSpriteNode(imageNamed: "Ship/Ship2.png"),
SKSpriteNode(imageNamed: "Ship/Ship3.png"),
SKSpriteNode(imageNamed: "Ship/Ship4.png"),
SKSpriteNode(imageNamed: "Ship/Ship5.png"),
SKSpriteNode(imageNamed: "Ship/Ship6.png"),
];
init(position : CGPoint, parrent : SKNode, scaleFactor: CGFloat) {
self.Position = position;
self.Scene = parrent;
self.Parrent.position = self.Position
var x = 0;
for part in Parts {
x++;
part.xScale = scaleFactor
part.yScale = abs(scaleFactor)
part.physicsBody = SKPhysicsBody(texture: SKTexture(imageNamed: "Ship/Ship\(x).png"), size: part.size)
part.physicsBody?.collisionBitMask = PhysicsCategory.Ship
part.physicsBody?.categoryBitMask = PhysicsCategory.Something
part.position = CGPoint(x: 0, y: 0)
self.Parrent.addChild(part)
}
self.Scene.addChild(self.Parrent)
}
//other functions including explode
}
Touches began in SKScene
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
let targetShip = nodeAtPoint(location)
let targetParrent = targetShip.parent
//decide if it is a 'Ship' here
}
}
Thanks! Id greatly appreciate any help!