I have two different classes, one of them, LocationService, is just for determining location. Problem is that I don't know why it doesn't update coordinates variable.
ViewController:
import UIKit
class ViewController: UIViewController {
var coords: (lat: Double, long: Double) = (0,0)
var tracking = LocationServices()
override func viewDidLoad() {
super.viewDidLoad()
tracking.startTracking()
tracking.getLocations()
coordinat = tracking.coordinates
retreiveWeatherForecast()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// retrieveWeatherForecast functions
And simple locationService class:
import UIKit
import CoreLocation
class LocationServices: NSObject, CLLocationManagerDelegate {
var locationManager = CLLocationManager()
var coordinates: (lat: Double, long: Double) = (0,0)
func startTracking() {
locationManager = CLLocationManager()
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.requestAlwaysAuthorization()
locationManager.startUpdatingLocation()
}
func locationManager(manager: CLLocationManager, didFailWithError error: NSError) {
locationManager.stopUpdatingLocation()
print(error)
}
func getLocations() {
#if os (ios)
func locationManager(manager:CLLocationManager, didUpdateLocations locations:[AnyObject]) {
//println("locations = \(locationManager)")
var latValue = locationManager.location.coordinate.latitude
var lonValue = locationManager.location.coordinate.longitude
coordinates = (latValue,lonValue)
println(latValue)
println(lonValue)
}
#endif
}
}
When I build it, it returns weather with default coordinates = (0,0).