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Using Qt, C++ on Windows, Ctrl-C copies a selection of text that includes the title, message, and so forth from a QMessageBox. I have added some additional fields and would like to add some custom text to the information copied from the standard QMessageBox from these fields. What do I override in QMessageBox to allow me to grab the text that is already being created and add my own text to it?

demonplus
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Mike
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2 Answers2

3

You need to reimplement QMessageBox and all functions you want to use. Here is minimal example:

custommessagebox.h

#include <QMessageBox>
#include <QShortcut>

class CustomMessageBox : public QMessageBox
{
    Q_OBJECT
public:
    explicit CustomMessageBox(QWidget *parent = 0);
    CustomMessageBox(Icon icon, const QString &title, const QString &text,
                StandardButtons buttons = NoButton, QWidget *parent = Q_NULLPTR,
                Qt::WindowFlags flags = Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint);
    static StandardButton information(QWidget *parent, const QString &title,
         const QString &text, StandardButtons buttons = Ok,
         StandardButton defaultButton = NoButton);

protected:
    void keyPressEvent(QKeyEvent *e);
};

custommessagebox.cpp

#include "custommessagebox.h"
#include <QClipboard>
#include <QApplication>
#include <QKeyEvent>
#include <QDialogButtonBox>

static QMessageBox::StandardButton showNewMessageBox(QWidget *parent,
    QMessageBox::Icon icon,
    const QString& title, const QString& text,
    QMessageBox::StandardButtons buttons,
    QMessageBox::StandardButton defaultButton)
{
    CustomMessageBox msgBox(icon, title, text, QMessageBox::NoButton, parent);
    QDialogButtonBox *buttonBox = msgBox.findChild<QDialogButtonBox*>();
    Q_ASSERT(buttonBox != 0);

    uint mask = QMessageBox::FirstButton;
    while (mask <= QMessageBox::LastButton) {
        uint sb = buttons & mask;
        mask <<= 1;
        if (!sb)
            continue;
        QPushButton *button = msgBox.addButton((QMessageBox::StandardButton)sb);
        // Choose the first accept role as the default
        if (msgBox.defaultButton())
            continue;
        if ((defaultButton == QMessageBox::NoButton && buttonBox->buttonRole((QAbstractButton*)button) == QDialogButtonBox::AcceptRole)
            || (defaultButton != QMessageBox::NoButton && sb == uint(defaultButton)))
            msgBox.setDefaultButton(button);
    }
    if (msgBox.exec() == -1)
        return QMessageBox::Cancel;
    return msgBox.standardButton(msgBox.clickedButton());
}

CustomMessageBox::CustomMessageBox(QWidget *parent) : QMessageBox(parent)
{

}

CustomMessageBox::CustomMessageBox(QMessageBox::Icon icon, const QString &title, const QString &text, QMessageBox::StandardButtons buttons, QWidget *parent, Qt::WindowFlags flags)
 : QMessageBox(icon, title, text, buttons, parent, flags)
{

}

void CustomMessageBox::keyPressEvent(QKeyEvent *e)
{
    QMessageBox::keyPressEvent(e);

    if (e == QKeySequence::Copy) {
        QString separator = QString::fromLatin1("---------------------------\n");
        QString tempText = QApplication::clipboard()->text();
        tempText.append("Your custom text.\n" + separator);
        QApplication::clipboard()->setText(tempText);
    }

}

QMessageBox::StandardButton CustomMessageBox::information(QWidget *parent, const QString &title,
                               const QString& text, StandardButtons buttons,
                               StandardButton defaultButton)
{
    return showNewMessageBox(parent, Information, title, text, buttons,
                             defaultButton);
}

Usage:

void MainWindow::showCustomMessage()
{
    CustomMessageBox::information(this, "New message", "A lot of text", 0);
}

Also You might need to override question(), warning(), critical() and some other functions.

1

You can set all QMessageBox text selectable by mouse like this:

QMessageBox mb;
mb.setTextInteractionFlags(Qt::TextSelectableByMouse);

QMessageBox::setTextInteractionFlags(Qt::TextInteractionFlags flags);

fbucek
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  • Not quite what I asked, but very useful in its own right, so it got an up vote. Thanks. – Mike Sep 15 '15 at 13:45
  • After I post it, I realized you were asking something else. I was little bit confused by your question :) – fbucek Sep 15 '15 at 13:48