This is one version of the code required for a scene to scene transition in Lua with a timer and without user input, just like a slide-show:
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main.lua:
display.setStatusBar(display.HiddenStatusBar)
local composer = require "composer"
composer.gotoScene("scene1")
This takes you directly to scene1.
scene1:
local composer = require ( "composer")
local scene = composer.newScene()
local function showScene2()
local options = {
effect = "fade",
time = 50,
}
composer.gotoScene( "scene2", options)
end
-- create scene
function scene:createScene ( event )
local sceneGroup = self.view
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will") then
local background = display.newImage("images/picture1.png", 240, 160)
sceneGroup:insert( background )
elseif ( phase == "did") then
timer.performWithDelay(3000, showScene2)
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
end
--end
function scene:destroy( event )
local sceneGroup = self.view
end
scene:addEventListener( "create", scene)
scene:addEventListener( "show", scene)
scene:addEventListener( "hide", scene)
scene:addEventListener( "destroy", scene)
return scene
scene2 (etc..) is exactly the same except for the next scene's name -
-- local function showScene3()
-- composer.gotoScene( "scene3", options)
-- timer.performWithDelay(3000, showScene3)

hjpotter92
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