It looks like you are not creating the Bitmap properly, but if I was in your position I would create a scaled bitmap like so:
public Bitmap getResizedBitmap(Bitmap bm, int newWidth, int newHeight) {
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// CREATE A MATRIX FOR THE MANIPULATION
Matrix matrix = new Matrix();
// RESIZE THE BIT MAP
matrix.postScale(scaleWidth, scaleHeight);
// "RECREATE" THE NEW BITMAP
Bitmap resizedBitmap = Bitmap.createBitmap(
bm, 0, 0, width, height, matrix, false);
bm.recycle();
return resizedBitmap;
}
Then set it to an imageView like so:
mImg.setImageBitmap(img);
Overall it would look like this:
public void loadImage() {
Picasso.with(getBaseContext()).load("image url").into(new Target() {
// ....
@Override
public void onBitmapLoaded(Bitmap bitmap, Picasso.LoadedFrom arg1) {
// Pick arbitrary values for width and height
Bitmap resizedBitmap = getResizedBitmap(bitmap, newWidth, newHeight);
mImageView.setBitmap(resizedBitmap);
}
// ....
});
}
}
public Bitmap getResizedBitmap(Bitmap bm, int newWidth, int newHeight) {
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// CREATE A MATRIX FOR THE MANIPULATION
Matrix matrix = new Matrix();
// RESIZE THE BIT MAP
matrix.postScale(scaleWidth, scaleHeight);
// "RECREATE" THE NEW BITMAP
Bitmap resizedBitmap = Bitmap.createBitmap(
bm, 0, 0, width, height, matrix, false);
bm.recycle();
return resizedBitmap;
}
But I question you using Target
altogether, usually that is for a very specialized case. You should be calling the singleton of Picasso
in the same class you will be displaying images. Usually this is in an Adapter
(RecyclerView Adapter maybe) like so:
Picasso.with(mContext)
.load("image url")
.into(mImageView);