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With the HTML5 canvas, one can transform() elements (http://www.w3schools.com/tags/canvas_transform.asp) for the general purpose multitool, and convenience methods let you do helpful subsets of a generic transform, like rotate(), scale(), and translate().

XY question variant of what I ask: How can I treat an Apple Watch's display like an HTML5 canvas?

Better way of asking: I want to display images like clock hands and a back face (yes, I know this might not get into the app store) that involves repeated transforms, or positioning and then rotation around a point. What should I be reading / doing?

Thanks,

Christos Hayward
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