I have
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.multipleTouchEnabled = true
let pinchRecognizer = UIPinchGestureRecognizer(target: self, action: "handlePinch:")
pinchRecognizer.delegate = self
self.addGestureRecognizer(pinchRecognizer)
}
@objc func handlePinch(recognizer:UIPinchGestureRecognizer){
print("pinch")
switch recognizer.state {
case UIGestureRecognizerState.Changed:
//Code
break
default:
break
}
But handlePinch() never gets called, so I added
override func gestureRecognizerShouldBegin(gestureRecognizer: UIGestureRecognizer) -> Bool {
print(gestureRecognizer)
return true
}
This prints
<UIPinchGestureRecognizer: 0x135d0f4e0; state = Possible; view = <Equalizer.GraphContainer 0x135e0a470>; target= <(action=handlePinch:, target=<Equalizer.GraphContainer 0x135e0a470>)>>
Apparently UIPinchGestureRecognizer never gets past the "Possible" state. Once in a blue moon it actually does get through and my handlePinch() does get called.
What am I missing here?