I am running a SpriteKit game on iPhone4, iOS7.1 When I select the regular RGBA888 texture atlas format it looks good, however, when I try to use RGBA444_COMPRESSED, all atlas textures are double the size as if the display is not retina.
Any ideas?
I am running a SpriteKit game on iPhone4, iOS7.1 When I select the regular RGBA888 texture atlas format it looks good, however, when I try to use RGBA444_COMPRESSED, all atlas textures are double the size as if the display is not retina.
Any ideas?