First time coding in Python with tkinter; online searches and the manual have not worked (for me).
Below is an example of the issue:
(I would put an image, but I'm sub 10 reputation so I cannot).
I have a definition that loads the other parts of the system named Load_Main_Menu. You can access the food menu, drink menu, etc from here. For ease of use I have edited it so that you don't have to write out code to get it to work.
I have a definition that displays the main menu, buttons the user can use to get into other parts of the system. I've reduced the code I already have so you can copy and paste it and see what I mean:
import tkinter#Imports Tkinter. Used for the user interface.
from tkinter import *#Imports the package tkinter for the user interface.
from tkinter import ttk#Imports the ttk module, used in the Food/Drink menus.
root = Tk()
tree = ttk.Treeview(root)
def Load_Main_Menu():#Loads the main menu (Food, Drink, Exit, etc.)
#Positions the buttons by setting topFrame as the top (re:First), bottomFrame as
#bottom (re: Last) and then the other buttons fill the space between
Top_Frame = Frame(root)
Top_Frame.pack()
Bottom_Frame = Frame(root)
Bottom_Frame.pack(side = BOTTOM)
#This chunk of code creates the buttons, sets the text, links it to the
#function and also decides it's colour.
Menu_Food_Button = Button(Top_Frame, text = "Food", command = Food_Button, fg = 'Blue')
Menu_Stock_Button = Button(Top_Frame, text = "Stock Control", command = Stock_Control_Button, fg = 'Green')
#The code below determines which side of the parent widget packs against.
Menu_Food_Button.pack(side=LEFT)
Menu_Stock_Button.pack(side=LEFT)
root.mainloop()
def Food_Menu():
tree['columns'] = ('Price', 'Qty', 'Print Receipt')#additional columns after the default '#0'
tree.column('Price', stretch = 0, width = 100, anchor = E)#Price Column, tkinter.E aligns contents to the "east"
tree.column('Qty', stretch = 0, width = 100, anchor = E)#Quantity Column
tree.column('Print Receipt', stretch = 0, width = 100, anchor = E)#Print Receipt Column
tree.heading('#0', text = "Item")# default column responsible for tree mechanics
tree.heading('Price', text = "£")
tree.heading('Qty', text = "Quantity")
tree.heading('Print Receipt', text = "Get Receipt")
tree.insert('', 0, 'Print_Receipt', text = "Get Receipt")#
tree.insert('', 0, '_Chips_', text = "Chips", values = (4.99, 133))#Parent, text goes to '#0', values go to tree['columns']
tree.insert('_Chips_', 0, text = "Add to Order")#Child
tree.pack()
root.mainloop()
def Stock_Menu():#Loads the main menu (Food, Drink, Exit, etc.)
#Positions the buttons by setting topFrame as the top (re:First), bottomFrame as
#bottom (re: Last) and then the other buttons fill the space between
Top_Frame = Frame(root)
Top_Frame.pack()
Bottom_Frame = Frame(root)
Bottom_Frame.pack(side = BOTTOM)
#This chunk of code creates the buttons, sets the text, links it to the
#function and also decides it's colour.
Stock_Exit_Button = Button(Top_Frame, text = "Exit", command = Return_To_Main_Menu, fg = 'Green')
#The code below determines which side of the parent widget packs against.
Stock_Exit_Button.pack(side=LEFT)
root.mainloop()
def Food_Button():#This displays the food menu.
Food_Menu()
def Stock_Control_Button():#This displays the stock options
Stock_Menu()
def Return_To_Main_Menu():#Loads the main menu
Load_Main_Menu()
Load_Main_Menu()
So, if you've C&P that you'll see a window come up with two buttons, Food and Stock.
Click Food,
Click Stock,
Click Exit,
Click Stock,
Click Exit.
You should see the issue. I want to be able to close the window 'behind me' so they don't pile up because it's a bug that kind of needs to be fixed, but I don't know how.
I've looked online, as I've said, and come up with nothing.