OK, so I'm experimenting a bit with Electron (formerly Atom Shell) and trying to see how this could work in a real app.
Now, given that the app is going to be commercial, I'll also have to think of some license generation scheme.
In the past, I've worked with FastSpring for payment processing (+ CocoaFob for license generation) and I've lately switched to Paddle - which admittedly works very smoothly, especially when using their SDKs - on Mac.
So, I'm thinking how this whole thing good be done - given that, now, the application won't just be an OS X one, but a Windows one as well. And that I won't be having full control over the app, given that the app will be pretty much only HTML/CSS/JS.
Any ideas on how to approach this? Has anyone done that successfully?