I'm building a small app for apple watch. I have a Group and a Label inside of it. What I'm trying to do is:
- animate background image of the group
- fade in label after image animation ends
My code looks essentially like this:
group.setBackgroundImageNamed("show_back-");
group.startAnimatingWithImagesInRange(NSMakeRange(0, 39), duration: 1.5, repeatCount: 1);
let delayTime = dispatch_time(DISPATCH_TIME_NOW, Int64(1.5 * Double(NSEC_PER_SEC)))
dispatch_after(delayTime, dispatch_get_main_queue()) { () -> Void in
self.animateWithDuration(1) { () -> Void in
self.label.setAlpha(1)
};
};
The problem is that the first time this sequence is triggered, the image animation seems to run slower than 1.5 seconds, because the label starts fading in earlier than the images stop changing. If this is triggered again while the app is running, everything works as expected. I guess it has something to do with images preloading or something.
How can I make it work consistently? I couldn't find any sort of callback on image sequence animation end to subscribe to.
EDIT Another problem I've noticed: I have another case when bg is animated from a dispatch_after block, and when I leave the app by tapping the crown and return by double-tapping it, either the dispatch_after block is not triggered, or the background animation is not rendered correctly the first time it is invoked (I think the second, because I tried adding a breakpoint into the dispatch block and it triggered every time I tested). I'm running watchOS2, so maybe it is related to the beta state the OS is currently in?