When I filter image with the texture.setFilter(linear, linear), it gets filtered perfectly. But when I put it in a textureatlas, the filter is worse and i can still see pixelation.
I tried the approach below, which didnt work
Sprite sprite = atlas.createSprite("image");
sprite.getTexture().setFilter(linear, linear); // pseudo code
image = sprite;
I also tried to edit the .pack file to set filter to: (which didn't work either)
filter: Linear, Linear
Please suggest reasons for these to fail?