Is there a way to completely disable the viewport transform in DirectX 11 or at least define a custom ScreenSpace-to-PixelSpace transformation?
P.S.:
I have read that in older DX versions there used to be things like
pDevice->SetRenderState( D3DRS_VIEWPORTENABLE, FALSE );
but I could not find any info on that no MSDN.
Background:
I have a physical camera and I know the view matrix of this camera and a projection matrix which transforms all the way from view space to pixel space. Now I want to simulate the camera image by simply reusing those same matrices in DirectX.