If you keep your model as it is, the solution would be to query first for the relevant objects of the relation Game
:
// …
let objectToDelete = gameSystems[indexPath.row]
let gameSystemName = objectToDelete.gameSystemName
realm.write {
let games = realm.objects(Game).filter("gameSystemName = ?", gameSystemName)
realm.delete(games)
realm.delete(objectToDelete)
}
// …
Model Recommendation
I'd propose instead that you add an explicit link to your model, instead of expressing the relationship through a loosely linked foreign key. But the object-mapping is very individual and may be dependent on further constraints going beyond the scope of your question and this answer. For further reference, that would look like below:
class GameSystem : Object {
dynamic var name = ""
let games = List<Game>()
}
class Game : Object {
dynamic var title = ""
dynamic var genre = ""
// Use a backlink
// (https://realm.io/docs/swift/latest/#inverse-relationships)
dynamic var gameSystem: GameSystem? {
return linkingObjects(GameSystem.self, forProperty: "games").first
}
}
If you setup your model like this, you can delete your games very easy:
// …
let objectToDelete = gameSystems[indexPath.row]
realm.write {
realm.delete(objectToDelete.games)
realm.delete(objectToDelete)
}
// …
Note: In the future, Realm will bring Cascading Deletes as feature. Once that is released, you won't even need to take care of the manual deletion of associated games, but you will rather be able to declare the strong relationship in your model, so that the Games are automatically deleted.
Alternative Link Declaration
You can also declare your link vice-versa, but that would make it likely harder to use a feature like Cascading Deletes in the future. However the code to delete them for now would look the same as above.
class GameSystem : Object {
dynamic var name = ""
// Use a backlink
// (https://realm.io/docs/swift/latest/#inverse-relationships)
dynamic var games: [Game] {
return linkingObjects(Game.self, forProperty: "gameSystem")
}
}
class Game : Object {
dynamic var title = ""
dynamic var genre = ""
let gameSystem: GameSystem? = nil
}