I have a procedural mesh of a 2D circle attached to a ScreenSpace-Camera UI canvas and I want to render some UI text on top of it. However the UI text is always rendered below the circle despite me sorting their z-order. If I change to material to some opaque material, everything works fine. So how do I handle the transparent render order for mesh objects that are treated as a UI element
Asked
Active
Viewed 1,794 times
2 Answers
0
As a best practice I think you should have one camera only for UI rendering and another for the scene.

Rúben Rocha
- 143
- 1
- 8