I am trying to learn gio library, especially the giostream and gthreadedsocketservice. I want to write a simple server that:
- Each incoming connection will be handled by an individual new thread
- At the client side, user types a string and it will be sent to the server; at the server side upon receiving the string, immediately displays it to stdout.
- Unless server or client is terminated, the connection is not closed. Namely multiple messages can be sent from client to server without the need to connect multiple times.
The code I tried is: Client-side:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glib.h>
#include <gio/gio.h>
int main(int argc, char* argv[]){
GError* error = NULL;
GSocketConnection* connection = NULL;
GOutputStream* ostream = NULL;
GSocketClient* client = g_socket_client_new();
gchar message[1024];
connection = g_socket_client_connect_to_host(client, (gchar*)"localhost", 1500, NULL, &error);
if (error) {
g_error(error->message);
g_error_free(error);
return 1;
}
else g_print("Message: connected.\n");
while(TRUE){
scanf("%s", message);
ostream = g_io_stream_get_output_stream(G_IO_STREAM(connection));
g_output_stream_write(ostream, message, strlen(message), NULL, &error);
if (error) {
g_error(error->message);
g_error_free(error);
return 1;
}
}
g_print("Message: client terminated.\n");
return 0;
}
Server-side:
#include <glib.h>
#include <gio/gio.h>
gboolean run_callback(GThreadedSocketService*, GSocketConnection*, GObject*, gpointer);
int main(int argc, char **argv){
int port = 1500;
GError* error = NULL;
GMainLoop* loop = NULL;
GThreadedSocketService* service = NULL;
service = (GThreadedSocketService*)g_threaded_socket_service_new(-1);
g_socket_listener_add_inet_port((GSocketListener*)service, port, NULL, &error);
if (error != NULL) {g_error(error->message);}
g_signal_connect(service, "run", G_CALLBACK(run_callback), NULL);
g_socket_service_start((GSocketService*)service);
g_print("Message: server launched...\n");
loop = g_main_loop_new(NULL, FALSE);
g_main_loop_run(loop);
return 0;
}
gboolean run_callback(GThreadedSocketService* service, GSocketConnection* connection, GObject* source_object, gpointer user_data){
GInputStream* instream = NULL;
gchar message[1024];
GError* error = NULL;
instream = g_io_stream_get_input_stream(G_IO_STREAM(connection));
g_input_stream_read_all(instream, message, 1024, NULL, NULL, &error);
if (error != NULL) {
g_error(error->message);
g_error_free(error);
return FALSE;
}
g_print("Received: %s\n", message);
g_print("Message: connection terminated.\n");
if (error) g_error_free(error);
return FALSE;
}
The problem is when I tested it out, on client side I typed three lines:
aaa
bbb
ccc
But nothing is shown on the server side. Only when I exit the client, on the server screen it shows:
aaabbbccc
But what I wanted was when I type "aaa" and entered, it immediately shows up on the server screen.
Any idea on where it goes wrong?