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Similarly to this other question, I wonder which C# mesh-simplification libraries are available out there.

My (I believe common) problem is to reduce the computational effort of rendering .stl meshes.

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Nic
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  • I've also found this on StackOverflow. Would it help? http://stackoverflow.com/questions/20422403/good-data-structure-for-triangular-mesh – Ricardo Mota Aug 21 '15 at 14:34
  • Thanks Ricardo. I was aware of CGAL and didn't know about OpenMesh and Suface Mesh. However, I am interested in C# libraries. – Nic Aug 21 '15 at 15:12
  • btw, why -1? Am I missing something? – Nic Aug 23 '15 at 10:50

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Humm... There is a person that created is own geometry library and aparently it is already done. The goals of this library seems to be what you are looking for:

  • Implement basic geometric primitives and polygon mesh processing.
  • Based on a robust numerical foundation.
  • Target the .NET platform (and Mono).
  • Published under a permissive open-source license allowing commercial use.

Find his git repo here.

Ricardo Mota
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