0

I have an application which is supported by Google Cardboard and runs great on Gear Vr. Now instead of Cardboard I would like it to be supported by the oculus Mobile SDK but I have trouble integrating the SDK. How can I do that?

Robert
  • 5,278
  • 43
  • 65
  • 115
HHHH
  • 49
  • 11
  • What have you tried and how do you know it works under GearVR? (Are you flipping the USB plug up out of the way?) – Robert Aug 19 '15 at 14:37
  • @Robert I tested it on Gear VR... I basiclly want to know if it is possible to work with the oculus Mobile Sdk in Android studio. – HHHH Aug 20 '15 at 06:53

1 Answers1

0

Without more details it's difficult know exactly what you have implemented but here are a couple of snippets from a tutorial on building a dual Cardboard-GearVR app that may or may not help, depending on your project:

  1. Google Cardboard supports Unity 4 and Unity 5. Although Oculus’ mobile SDK will technically work on Unity 5, you can’t ship with it because bugs in the current version of Unity 5 cause memory leaks and other issues on the Gear VR hardware.

  2. You can install the Cardboard and Gear VR SDKs in a single Unity project with almost no problems. The only conflict is they both overwrite the Android manifest in the plugin folder.

There is some more information in the link.

Robert
  • 5,278
  • 43
  • 65
  • 115
  • Thanks for your answer but my application already has Cardboard + I don´t want to work with unity. – HHHH Aug 20 '15 at 06:51